AI Insights · Timothy · April 2023
Top 5 Ultracasual Games Performance in Spain, Q1 2023
Discover the performance trends of the top 5 ultracasual games in Spain for Q1 2023, including downloads, revenue, and active users.
In the first quarter of 2023, the ultracasual gaming market in Spain showcased notable trends across the top 5 applications. Here’s a detailed look at their performance metrics, based on data from Sensor Tower.
Dot to Dot: Connect the Dots experienced a steady increase in weekly revenue, peaking at approximately $72 in early February and maintaining an average around $40-$45 towards the end of March. Weekly downloads saw fluctuations, starting at 1.5K in late December and ending at around 976 by the end of March. Active users for this app hovered around 2K throughout the quarter, with a slight dip to 1.7K in late February before rising again to 1.9K by the end of March.
Diamond Painting ASMR Coloring showed a varied revenue pattern, with a peak of $103 in the first week of January and a notable increase to $49 in the last week of March. Download trends for this app were dynamic, starting at over 4K in late December, dropping significantly to 1K in mid-March, and then ending at 939. Active users also saw a peak of around 7.3K at the end of December, followed by a more stable range of 2.8K to 5.9K throughout the quarter.
Draw it from Kwalee Ltd had a moderate revenue performance, reaching a high of $47 in the last week of March. Weekly downloads began at 9.7K in late December, dipped to 1.7K in mid-March, and rose again to 3.2K by the end of the month. Active users started strong at approximately 19K in late December, decreased to around 6K in mid-March, and then slightly increased to 7.5K by the end of the quarter.
Automatoys showed a sporadic revenue pattern, peaking at $51 in mid-January. Downloads started at 1K in late December, with a notable spike to 1.9K in mid-January, but dropped to around 283 by the end of March. Active user numbers for Automatoys were relatively stable, starting at 5.8K in late December and gradually declining to 4.3K by the end of March.
Slime it: Slime Game Simulator saw minimal revenue until a significant spike to $212 in the last week of March. Downloads were negligible throughout the quarter, with a minor increase to 2 in the final week. Active users showed a steady decline from 1.6K in late December to 1.3K by the end of March.
For more insights and detailed data on these ultracasual games, visit Sensor Tower.